Let me start by saying Welcome to The Galactic Order! No doubt you might be feeling slightly overwhelmed so here is a simple introduction to help get you started.
When a new member joins The Galactic Order following application approval, they are assigned the rank of Novitiate. This role has limited armor and zero authority, but gains access to nearly all Division gameplay options within the org.
There are currently 4 Main Divisions which act as different branches of our military:




















To begin their journey, Novitiates report for duty during a Patrol or Event under a Progenitor, Sergeant (E-3), or Officer (O-1+), to learn the basics of the org, gather experience, and discover which Division they wish to enter. When on-duty, their completed in-game missions and overall progress is recorded by the person they reported to. After completing one Patrol or Event, a Novitiates is promoted to Private (E-1). After gathering prerequisites, Privates may be offered a promotion to a Division of their choosing.
Progress can be tracked, for each member, on the Battalions page. Simply search for names through the Unit Tracker or look through the listed Platoons.
Battalions are how The Galactic Order military is organized. A single Battalion (lead by a Captain) is comprised of multiple Platoons, each led by a Lieutenant.
Novitiates and Privates will always begin in the Academy. Following an offer of promotion to E-2, units may choose a division to specialize in. After which, they will be placed in the main Battalion to be selected for a platoon.
As units climb the ranks within their chosen Division, they’ll notice an increase in responsibility and authority.
Important Note: Below Officer (O-1), there are No Obligations forced upon any members within the org. Promotions are also completely optional and only really recommended to those interested in dedicating further time and energy to The Galactic Order.
Disclaimer: Rank promotions are offered and not automatic or mandatory. They are optional, based on what each individual member wishes to achieve within The Galactic Order. These offers can always be respectfully declined if the new role entails responsibilities that the individual is not interested in fulfilling.
Information about each rank/role can be found on the Rank Information page.
1.1 Communication is likely the most important means for all activity within The Galactic Order, as it maintains structure and keeps things organized in even the most chaotic of settings.
1.2 Regardless of experience, we all know that things can get hectic and exciting at any moment while gaming, especially in a larger group. Through this excitement, it can be easy for the voices to get louder, providing unnecessary information and reducing overall cohesion in communication. In an effort to increase our likelihood of success in future operations & events, The Galactic Order has issued Comms protocol that all units must adhere to.
1.3 There are three condition levels that will vary depending on what the situation calls for. These conditions will often be called out by the highest-in-command within the current voice channel as an occasional reminder for when appropriate. However, other officers present may also suggest a change in the Comms condition level.
Communications Condition 3 (Comms 3)
Communications Condition 2 (Comms 2)
Communications Condition 1 (Comms 1)
2.1 It is important for all members to remain mindful while in voice chats, speaking over others only when necessary. We encourage everyone to be courteous, patient, and respectful with one-another, especially in high populated channels.
If a unit calls out “Comms!”, cease discussion to allow that person to momentarily take the floor.
Voice Chat: Squad - 1
Squad 1 Comms 3
3.1 The base principle for this comms etiquette is that by identifying who you are talking to, who is talking (you) and then relaying the needed information you are passing information in the most efficient way.
By calling out who you are trying to communicate with first, it immediately grabs their attention so they do not miss who is sending the transmission or the follow up information.
4.1 SRS is an additional form of communication for larger TGO operations. Available to Command, SRS provides outside comms for multiple channels or within largely populated channels.
4.1a When Active, patrol leaders post "SRS Active" in the | srs-status.
- Original protocol author: Praetorian Patrick "Paternal" Sole
1.1 For new members, here are a few steps to optimize your RP (Roleplay) experience. Currently, we require only 3 emotes to be used, of which we recommend placement on the Number Pad of your keyboard (if available).
Step 1: Select Options menu in Star Citizen
Step 3: Select Advanced Controls Customizations (bottom Left)
Step 4: Scroll to page bottom & Select Social - Emotes
2.1 Reporting for Duty initiates the Roleplay setting and will allow progress to be recorded by the Progenitor, Sergeant, or Officer each Unit reports to.
2.1a Units may report for duty in person or through in-game comms, at the patrol leader's discretion.
2.2 Reporting for Duty Initiates a Roleplay setting, and counts as +1 Patrol with 1 Hour participation (minimum).
2.2a Patrols that extend to 5+ Hours may count as +2.
2.2b Patrols that extend to 9+ Hours may count as +3.
2.2c Patrols end when a unit either signs off or "Requests Relief". Requesting relief is when a unit requests to be off-duty, but still intends to be in-game.
Officers: An Officer is considered on Patrol (On-Duty) any time they Report to a Superior, an Officer of the same rank, or any time a unit reports for duty to them.
Warrant Officers: A Warrant Officer is considered on Patrol (On-Duty) any time they Report to a Superior, a Warrant Officer of the same rank, or any time a unit reports for duty to them.
Sergeants: Sergeants are considered on Patrol (On-Duty) any time they Report to a Superior, a Sergeant, or any time a unit reports for duty to them.
3.1 Officers are responsible for tracking progress with any completed Events, Patrols & Missions of a unit that reports for Duty. Officers then submit all reports directly to The Galactic Order Roster.
3.2 Sergeants and Warrant Officers may also track progress, but are limited to Patrols & Missions. These reports are sent to a Superior in Command for review, rather than the Roster directly.
3.3 If there is no acting division commander, they may report to another Commander that is present.
3.4 Acquisitors are responsible for Registering units and recording # of Recruits.
4.1 Below is a list of all Mission Types that apply to the Progression within each Division. Some mission types apply to multiple Divisions but may apply differently with a slightly altered description.
Disclaimer (1): Missions are earned & distributed based on time on patrol, issued at a rate of 1 per 15 minutes. Missions are distributed based on gameplay loops most relevant to the 15 minutes, prioritizing role & division responsibilities.
Disclaimer (2): In scenarios where a unit is eligible for multiple missions and is serving in a capacity where they perform tasks that reflect these multiple mission types, the patrol leader may choose to ask the member which mission type they wish to earn. However, this is at the discretion of the patrol leader and they may opt to issue missions based on their best judgement without requesting the feedback of the patrol member.
Mission Vouchers: These count as free missions that may be applied to any available mission type. Units often receive mission vouchers for completing special tasks or attending unique events and operations. Not awarded during Patrols.
Typically, these are distributed randomly when achieved. However, units may request they be applied to specific mission types before added to the Roster.
A Division refers to the field of study or military branch within the Galactic Order that each individual unit may fall under. Currently there are 4 main Divisions:
Though not an actual Division, the Academy provides basic training for all new members, exisiting outside any assigned Battalion, and managed by Officers & Academy Instructors. The Academy holds a strong focus on research, development, education, unit training and rank progression. When Novitiates begin their journey here, they'll experience onboarding before quickly promoting up to E-1 Private, after which they'll intern with other Battalions on Patrols & Events until they achieve E-2 where they'll choose a Division. Once promoted, E-2 units will automatically transfer to a Battalion.
The Combat Division is trained and battle-hardened in all facets of warfare. In times of conflict, this Division's units are sent with the singular purpose of eliminating dissension by any means necessary. First and foremost, they are designed to lead the Order in aggressive combat, utilizing the organization's most destructive assets. This requires all units to be highly trained and highly motivated, setting a unique standard among contemporary militaries. Everything from direct naval action, orbital bombardments, to precision ground assaults, makes the Combat Division near peer to other special operations.
Combat Division units also acts as the military’s greatest protectors, defending TGO regions, cities, outposts, and space stations. In times of peace, they are used to patrol established territory and disseminate order, dissolving antipathy with their zealous attitude before it can begin.
Every Division has soldiers to address the ever-looming threat of combat. However, the Combat Division is built to embark on entire campaigns, as instruments of war in the name of The Galactic Order, with an unwavering duty to eliminate threats.





The Spec-Ops Division specializes in Stealth, Intelligence and Espionage. When Combat division is too loud, Spec Ops sneak in. When Engineer division require intel on enemy fleet movements, Spec Ops flies recon. When Medical division require a formula stolen, Spec Ops inflitrates.
No security, no blockade, no interdiction field can keep the members of this Division from completing their objective. Infiltrators, Scouts, raiders, and assassins for the Order, these operatives put mission above all.
The divisions unofficial mantra "Kill Them First" or "KTF" is an acknowledgement that Spec-Ops units are expected to take out their targets before ever being noticed. Special Operation Division units set out amongst the stars, ready to serve The Galactic Order, no matter the cost.





- Original protocol authors: Lowly Lowly Mjr. WhatIdo & Cmdr.S Daneel_Bailey
The Engineer Division is the backbone of The Galactic Order military. Its members are trained and experienced in all forms of industry, with the Division itself holding 4 primary domains of focus within the Order’s structure:
With such an extensive array of opportunities and responsibilities within each of these 4 domains, entire Engineering-focused Platoons will choose to specialize for the sake of Battalion cohesion to better spread the Order’s law and stability.
While industry remains their primary focus, this Division also holds some fluency in combat, specifically defensive measures & tactics to better secure and protect The Galactic Order’s many valuable assets with unwavering resolve.





- Original protocol author: Cmdr.E Old_Talisker
The Medical Division of The Galactic Order serves as the front line of emergency medical response, with a primary responsibility to answer medical rescue beacons for The Order across all combat zones and operational environments. Whether responding to battlefield distress signals or deep-space casualty calls, the division is built to move fast, stabilize, and extract.
Specializing in triage, combat support, trauma intervention, and revitalization, this Division is the lifeline of The Galactic Order’s fighting force. As the central hub of all medical activity, it operates with speed, precision, and purpose—ensuring the wounded receive immediate care and safe evacuation from the most dangerous scenarios.
Powered by advanced medical science and hard-earned experience, the Medical Division employs constantly evolving practices grounded in extensive research. Its teams—elite medics, combat specialists, and extraction pilots—are trained to perform under fire, in vacuum, and across hostile planetary surfaces.
Every life they bring back is a reminder of their unmatched dedication and unwavering resolve.





- Original protocol author: Cmdr.M BlackLungWhojong
Once promoted to Command, Lieutenants may establish a Platoon which can house any other units O-1 or lower. These units answer to the Platoon leader, operating from their own designated Platoon Ship. Lieutenants are promoted from within a Platoon, or the main battalion, and may choose to form their own Platoon or remain where they are.
Note: Platoon unit capacity starts at 5 max, with additional slots granted for each of the Platoon Leader's earned Rank Mark.
Platoon command responsability falls on the most senior Lieutenant within said Platoon. This officer has first say on their platoon's promotions, goals, description, chosen ship/type, and activites.
The chosen Platoon Ship sets the stage for that particular platoon's specialty. This does not impact gameplay or progression, but merely highlights the intended course of action each Platoon intends to direct their focus. However, it is encouraged by High Command that Lieutenants choose a ship that not only matches their preferred gameplay, but also matches their chosen Division, as the actions & goals performed will help further that Lieutenant's mark progression, and thus ensure greater ease for Platoon growth.
Current there are 7 Platoon types:
As the name suggests, these platoons have a chosen ship/vehicle with a primary focus on elements of Combat. These ships tend to be aggressive in appearance, often with more militaristic accommodations.
As the name suggests, these platoons have a chosen ship/vehicle with a primary focus on elements of Spec-Ops. These ships tend to be specialized in their function, often serving a very specific purpose.
As the name suggests, these platoons have a chosen ship/vehicle with a primary focus on elements of engineering or industry. These ships tend to be supportive by nature, often serving to lend assistance to other Platoons or the Battalion overall.
As the name suggests, these platoons have a chosen ship/vehicle with a primary focus on elements of Medical & Healthcare. These ships are very specialized by design, occasionally having militaristic accommodations, but mostly focusing on triage and support.
As the name suggests, these platoons have a chosen ship/vehicle with a primary focus on elements of science or exploration. These ships are very specialized in their function, but also offer a large array of accommodations for extended travel.
These platoons have a chosen ship/vehicle with a primary focus on civilian transportation or operations. These ships are significantly less militaristic and often provide a large array of accommodations for luxury & comfortable travel, or extended housing.
These platoons have a chosen ship/vehicle with a large array of available gameplay loops, occasionally requiring an expansive crew size. These ships may hold multiple specialties, or have the option to rotate between specialties based on modules and/or the Platoon Leader's preferences. Due to the scale these ships often require for optimal performance, it is highly recommended that Platoon Leaders hold a significant number of Marks before choosing the larger ships of this type.
Platoons are named with a designation number (F-##) to indicate the assigned Fleet Battalion followed by the chosen name, chosen by the platoon leader.
Example: F-01 Remington1.1 All units are automatically transferred to battalion when offered promotion to E-2.
2.1 All units may request transfer from one Platoon to another.
3.1 All units may also request transfer from one Division to another.
3.2 Transfers to a new Division require each unit to begin at E-2 (unless previously gained progress in that division).
1.1 As stated in our Rules & Laws, each member must wear their uniform during Patrols & Events in | Enlisted, or other RolePlay voice channels in Discord. However, uniforms are excused in | Public & | Off-Duty voice channels. Unit specific attire is an important part of the Galactic Order’s image, acting not only as a projection of power but also further developing the chain of command, giving visible differences between ranks.
1.2 Each Division’s equipment loadout is designed to match the challenges and tasks that particular role may encounter while on patrol.
Note (1): Uniforms are provided to enlisted members upon request. However, these must be requested no sooner than 1 hour in advance from when the uniform is needed. Requests must be made in writing, to a superior, following chain of command.
Note (2): Uniform details for each rank can be found on the Rank Information page.
Uniform Warning: Every time a unit must be reminded to wear the proper uniform, they might be issued a Warning.
Disclaimer (1): This protocol need only be followed when affiliating with other org members in-game and whilst on official duty.
Disclaimer (2): For special events, or unique patrols, a member of high command (O-3+) may excuse or substitute uniform protocol after members have reported in.
1.1 Units outside of the Combat Division are restricted from using the following weapons/items until they’ve passed the Tactical Exam, found on the Exams & Badges page of the website...
Note: The use of explosive ordinances is strictly forbidden on ships unless authorized by Command.
2.1 In addition to these restrictions, some units have tool requirements and limitations based on their Division and Role:
Note: Weapons, ammo, and tools are provided to enlisted members upon request. However, these must be requested no sooner than 1 hour in advance from when the uniform is needed. Requests must be made in writing, to a superior, following chain of command.
Tool Warning: Every time a unit must be reminded to equip the proper tool(s), they might be issued an Warning.
Disclaimer: This protocol need only be followed when affiliating with other Org Members in-game and whilst on official duty.
1.1 This is the only instance when regulation equipment, such as Armor & Tools, are not enforced as there will be times when items may need to be worn or replaced for the sake of performing the task of item retrieval. However, after looting is complete, all regulations are immediately set back in place.
Note: All looting takes place only after a mission has been completed, and not before or during.
Note: Patrol Leader has final say on when to loot, and when uniform protocol can be relaxed for item retrieval.
1.1 Unit Conduct dictates the behavior that is expected in every Roleplay/On Duty Setting, after Reporting for Duty.
1.2 Each unit is expected to operate within the functions and responsibilities of their Division Role while also following the chain of command, in all settings. Although they can be instructed to perform duties outside their role, such action requires instruction from Command.
1.3 In preservation of The Galactic Orders code of conduct & morality, there are designated parameters for addressing combat encounters, along with specific practices & knowledge to bolster survival rates of our troops, while increasing efficiency in the elimination of designated hostiles.
4.1 Welcome to The Galactic Order PSA for Elevator Conduct. If you are reading this then that means our ancient enemy has reared its ugly head to claim more of our inocent troopers...the dreaded Elevator!!!
4.1a As silly as it sounds, elevators have claimed the lives of more Galactic Order Members than the Vanduul and UEE Combined! In this document, we will go over simple & effective techniques to help mitigate the loss of life from these metal boxes from hell.
4.2 The anatomy of these cold death machines can be quite simple in their appearance. Elevators often consist of at least one set of doors (minimum), and no less than one exterior elevator call button. Once called and opened, there is typically one simple panel on the inside to operate the contraption and request a location.
4.3a Before entering, units MUST call out their intended positions, to remove any confusion and avoid additional risks. These are as follows:
Note: Center (position) is ill-advised, and only for the most battle-hardened and steel-nerved amongst us.
4.3 To mitigate loss of life, The Galactic Order has standartized assigned designations within each elevator, including methods for approach, entering, and exiting.
4.3a When entering the cursed box, units are highly encouraged to reduce their walking speed (mouse wheel) or enter crouched to avoid colliding with one-another and unintentionally sending someone into the void between worlds.
4.4 To Exit the murderous prison, units are encouraged to do so one at a time in a calm and orderly manner. If all steps are followed to the letter, YOU TO MAY SURVIVE THIS DEADLY OPPONENT!
This message is brought to you by the Commissariat of Leadership division.
- Original protocol author: Executive Officer Cactite
Conduct Warning: Every time a unit must be reminded to follow proper Battle Conduct, they might be issued an Warning.
Disclaimer: This protocol need only be followed when affiliating with other Org Members in-game.
"Only YOU can protect the innocent troopers!" - Lobbyist Holland
1.1 Ship Conduct dictates the behavior that is expected in every Roleplay Setting with a Battalion Ship, Support ship or Fighter. These apply to all units, even before reporting for duty.
Important Note: Responsibilities associated with ALL Boarding/Departing will typically fall on the Ship's Bridge, unless a Security or Control Room is present. In that instance, the Security and/or Control Room will merely consult the Bridge, but handle the details in protocol.
2.1 Statistical research into unit reaction times has shown that a battalion's crew, capable of bringing their vessels to full combat readiness, see a significantly higher survival rate, even when faced with considerable oppositional forces.
2.2 Leading from this, the Command has compiled a battalion wide implementation of ship protocols governing the behaviour of battalion units operating in combat zones to increase overall reaction times.
2.3 As battalion units are already heavily burdened with decision making during a ship combat engagment, the following protocals seek to reduce the work load required by any single member of the crew by aiming to maintain a minimum personnel level in critical areas of the ship.
Condition Green
All units may move about freely. All ships Default to this condition until stated otherwise.
Condition Yellow
Level 1 essential units to Command-assigned Stations, ready to respond to possible combat engagement. Other units must remain near their stations.
Condition Orange
Level 2 essential units to Command-assigned Stations, ready to respond to possible combat engagement. Other units must remain near their stations.
Condition Red
All Units to Command-assigned Stations FULL battle preparedness: Ready for combat engagement and equipped for possible boarding action or ship abandonment.
Important Note: Command holds responsibility for declaring the current Ship Condition.
3.1 For situations with ship-to-ship docking, permission must be requested through comms, prior to making a docking request. For ship-to-ship landing, such as on a Landing Pad or in a Hangar Bay, permission must be requested through comms before landing. This applies to Ground Vehicle boarding/storing as well.
Note: Discord voice channels and SRS may currently act as a substitute for in-game comms.
Note: If the docking ship has crew/passengers, permission to dock automatically gives permission to board, unless stated otherwise. If permission to dock is granted but permission to board is denied, docking vehicle crew must await confirmation to leave the vehicle and board.
Note: Permission to take off or disembark can only be granted after disembarking vehicle crew has been fully loaded and accounted for.
4.1 The protocol is specific to vehicles that incorporate Carrier Gameplay, a unique classification defined by the docking & departing of multiple vehicles from a single source within a Squad formation. Due to the complex nature of these operations, distinct protocol is needed to establish guidelines and consistent practices to ensure overall structure is maintained.
4.2 Carrier-assigned pilots are often expected to manage all exteriors for Board/Depart actions during carrier operations. For this reason, it is recommended that the open & close (toggle) keybind be established. In instances when this option is dangerous or less beneficial for Carrier Operations, Gate Operators may be assigned.
4.3 After mission is established, prior to initiating final Approach / Quantum Jump, CC will call “Ship Condition Red”, and await squad readiness confirmation from all units before final jump.
4.3a All Squad units verify readiness by stating Squad ID, followed by “standing by”. Example: “Red 2, standing by”.
4.3b Squad readiness is highly encouraged before initiating Deployment to limit the duration a Carrier remains open (further preventing infiltration).
4.4 After initiating final Approach / Quantum jump, CC will initiate hangar opening and give the command: Squad Name, followed by “clear to take off” when vehicles are clear to depart. Example: “Red Squad, clear to take off.”
4.4a For Flight vehicle deployment, 20 Kilometer distance (minimum) is recommended.
4.4b For Ground vehicle deployment, 2 Kilometer distance (minimum) is recommended.
4.4c All vehicles must verify departure confirmation by stating Squad ID, followed by "is clear” once they’ve deployed. Example: "Red 2 is clear”.
Note: Some encounters may not give the option for distant deployment, in which case the Squad is expected to launch at a moment’s notice.
4.5 Once squad has deployed, members will form up on CP Leader who will give operation commands until mission complete.
4.6 After mission is complete, CC will initiate hangar opening and give the command: Squad Name, followed by “landing approved" when vehicles are clear to board. Example: “Red Squad, landing approved”.
4.7 Once a squad member has completed docking, they will verify by stating Squad ID, followed by “landed with engines off" or “on and off". Example: "Red 2 landed with engines off".
4.8 Depending on the carrier, CC may need to implement a Board/Depart (Vehicle) order to avoid unintended collisions and ensure greater efficiency.
- Original protocol author: Corporal Engineer Chocula
7.1 There are specific stations that may be present on a ship, each with distinct protocols with regards to access and authority, some of which may be off-limits to particular units based on Rank & Division.
Note: Off-limit stations require permission to enter.
Note: Only the Ship Stations mentioned below are restrictions.
These ship stations/rooms have established access limitations based on Role, Rank or Division. All protocols are enforced in restricted areas and access, not freely given, must be requested and approved by the highest ranking Officer at that station (or nearby).
These ship stations/rooms have lower established access limitations than Restricted Areas based on Role, Rank or Division. All protocols are enforced in moderated areas.
These ship stations/rooms have lower restrictions to protocol and do not limit access unless otherwise stated. Equipment (Armor/Uniform) protocols are not enforced in unrestricted areas unless Ship Condition changes from Green to Yellow, Orange or Red.
Conduct Warning: Every time a unit must be reminded to follow proper Ship Conduct, they might be issued an Warning.
Disclaimer: This protocol need only be followed when affiliating with other Org Members ingame and whilst on duty.
1.1 Squads are considered temporary team assignments, often reaching outside battalion structures, and formed for specific operations. These involve unique roles and positions that are assigned for optimal squad performance to ensure the highest chance for operational success. When an operation has concluded, the squad is dissolved but may be referenced or repeated (in structure) with later operations of identical or similar nature.
2.1 Squads can be formed by ranks E-3+, with primary responsibility falling on the highest ranked unit present. Squads can be formed for simple Patrols with designated categories of focus (such as bunker infiltrations or ship bounty hunting), although they are best utilized for Events and large Operations.
3.1 The task of establishing roles within a squad will typically fall on the highest-ranking unit present when a squad is formed, although this can be delegated to any unit E-3 or higher.
This Squad Role is the main operational leader, responsible for all macro level organization and decision making for squad operations. Operation Commanders also appoint Squad Roles for delegating additional responsablities, while offering oversight to ensure those leaders are executing their assigned duties.
This Squad Role is expected to avoid participation in direct action, and to maintain focus on all moving parts of an operation.
Note: If other units of Command (equal rank or higher) take part in a Squad Operation, Operation Commanders may ask them to take on delegating roles.
This Squad Role is a secondary operational leader for Carrier Operations, responsible for some macro level organization and decision making in their assigned Carrier. Deck Officers share an onus to appoint other Carrier Squad Roles for delegating additional responsablities, while offering oversight to ensure those roles are executing their assigned duties. Deck Officers assists the Operation Commander by appointing vehicle assignments & postitions, Ship Conditions, and handling requests for docking & landing.
This Squad Role is expected to participate in minimal direct action, to maintain focus on all related moving parts of an operation.
Note: If other units of Command (equal rank or higher) take part in a Squad Operation, Deck Officers may ask them to take on delegating roles.
This Squad Role is responsible for leading a ground assault team. Squad Leaders appoint other (limited) Squad Roles based on tactics and formations needed.
This Squad Role is expected to participate in major direct action with their troops, and may even split their squad into smaller fireteams.
This Squad Role is responsible for the overall Safety and integrity of the Squad. Security Officers perform patrols on their assigned ships or stations, performing inspections of: Squad members, Cargo, and Squad Vehicles to ensure safety, secuirty, and compliance to protocol.
This Squad Role is expected to participate in moderate direct action, to maintain focus on their responsablities.
This Squad Role is the first off any vehicle, and first into any entryway. First On acts as the initial eyes and ears for their ground assault team, taking point to gather immediate intelligence and relaying critical information back to the Squad in a timely & effective manner.
This Squad Role is the last off any vehicle, and last into any room or entryway. Last Off ensures that all vehicles are buttoned / closed upon disembarking, hightening security & safety while also covering the ground assault team's potential immediate exit. They remain mindful of the Squad's rear, and keep the squad in a cohesive, moving element.
This Squad Role is responsible for conducting patrols and securing an assigned location from possible threats. Patrolman can be found on an assigned Vehicle, assigned to protective detail of a priority target, or with a ground assault team. They remain mindful of their surroundings, relaying critical information to the Squad or providing status updates during an operation.
This Squad Role is often assigned in addition to another Squad Role, giving the added responsibility to relay vital information between different teams or squads during Squad Operations. Comms Operators often communicate with each-other, when more than one is assigned for large operations. They are expected to communicate effectively within protocol and with plain speak so as not to overburden communication channels.
This Squad Role is responsible for Piloting and leading teams in flight operations. CP Leaders appoint other (limited) Squad Roles based on tactics and formations needed.
This Squad Role is expected to participate in major direct action with their pilots, coordinating any ancillary flight maneuvers for mission objectives.
This Squad Role is responsible for Combat Piloting in operations. Combat Pilot can be found in an assigned vehicle, acting as protective detail of a priority target, or performing ancillary flight maneuvers for mission objectives.
This Squad Role is responsible for Piloting and intelligence gathering in operations. Scout Pilots can be found typically in an assigned stealth Vehicle. They act as the initial eyes and ears for the Squad, jumping to mission objectives and taking point to gather immediate intelligence and relaying critical information back to Squad Command in a timely & effective manner.
This Squad Role is responsible for Piloting, providing safe & efficient transit during operations. Drop Pilots can be found typically in a designated Drop Ship, assigned to protective detail of a priority target, or transporting a ground assault team. They will often remain in communication channels with ground assault teams while maintaining communication with Comms Officers or Operation Command.
This Squad Role is responsible for monitoring the loading & unloading of cargo during Operations. Load Masters ensure that cargo is managed safely and efficiently.
This Squad Role is often assigned in addition to another Squad Role, giving the added responsibility to effectively maintain designated entrances/exits of an assigned station. Gate Operators often communicate with Operation Command directly, serving a vital role in operation efficiency & safety. They are expected to communicate effectively within protocol and with plain speak so as not to overburden communication channels.
"They push button!" - WhatIdo
4.1 Squad identifications require assignment of a color or name, followed by number positions for each station or role. This greatly improves squad efficiency with callouts and designations.
2.1 Battle Conduct in relation to combat has 3 primary conditions of focus, granting permission for aggressive action…
All Galactic Order units may freely defend themselves against attackers, firing upon those whom have shot first, or shown strong intent to do so.
With orders from a Superior, Galactic Order units may initiate combat, outside of an armistice zone, in hostile environments or in any scenario where Galactic Order safety is compromised.
All red targets, excluding org members & designated allies, may be freely targeted unless ordered otherwise by a superior.
2.2 Org members are forbidden from recklessly harming, disabling, or incapacitating one another unless otherwise ordered to by a superior with probable cause. This strongly applies to any harmful actions performed on a superior, which may result in severe punishment.
3.1 The following are special circumstances for Weapons Free...
4.1 This protocol covers the 5-line Combat Assist Request service provided by The Galactic Order. Requests can be made by any TGO ranked member (E-0+). To get started, follow the steps below within the 3 phases provided.
Phase 1: Combat Assist Request (CAR)
Post a 5-line in the | combat-assist-request Discord channel (details below). If written correctly, this will alert all members with the Combat Assist Team role.
This protocol is not meant to be used while already on a patrol or in an event.
After the 5-line has been posted, CAR responders will confirm by posting “Responding to request” within the forum post. There is no limit to the number of responders per request, as most will require multiple units.
Note: As the mission is underway, open communication within the forum post (or inside a Voice Channel) is strongly recommended.
Once the CAR has been completed, the requester is expected to remove the Active tag and add the Complete tag, stating the names of the responders involved.
- Original protocol author: Major WhatIdo
Casualty : Any injured or Incapacitated Unit in the Area of Operations.
AO - Area of Operations : A predetermined area established for missions or specific Operations. These often measure within the boundaries of signature detection range from primary objectives.
On-Site : Reference to location being inside AO.
Off-Site : Reference to location being outside AO.
SOP - Standard Operating Procedures : Base doctrine for carrying out a complex task.
RTB - Return to Base : Typically to Repair, Re-Supply or Treat injuries.
EVAC - Evacuation : Any vehicle used to remove/evacuate units from an AO.
Weapons Free: Fire at desired Targets.
Fire for Effect: Fire at designated Target.
Frag Out : Ally Grenade is outbound.
GRENADE! : Hostile Grenade inbound; RUN or shit self!
Boot Check : Callout to remind troops to double-check gear, vitals, & overall stats.
CLIPPING! : Callout for all nearby troops to stop moving, used when clipping into another member.
Conduct Warning: Every time a unit must be reminded to follow proper Battle Conduct, they might be issued an Warning.
Disclaimer: This protocol need only be followed when affiliating with other Org Members in-game.
1.1 This section details Medical Conduct, Practices, and added Authority for Medical Division units as they provide support for Galactic Order missions & operations.
To avoid Overdose, drugs should ONLY be used to EVAC a CE Red, excluding Hemozal.
Overdose may cause collapse, similar to incapacitation. In this state, damage is gradually sustained while BDL levels remain between 100% - 200%.
At 0 health, patient becomes incapacitated, requiring Hemozal to revive them & Resurgera to lower BDL. Patients will require constant care to maintain their health until Overdose has been overcome.
BDL reduced by:
This Tab of the Medical Care screen shows the patient Status, indicating the presense of Injuries (if any) and recommended options for Treatment.
This Tab of the Medical Care screen manages Treatment for injuries, initiated automatically after a course of treatment has been selected.
This Tab of the Medical Care screen manages administration of medications to aleviate symptoms, used primarily for injuries of a greater Tier than the Medical Bed is able to properly Treat.
This screen manages the patient's Regeneration location, allowing user to set current location or default location (Home Planet/City).
Regenerating, or logging on, when the primary regeneration point is no longer in the patient's server will reset the location to default.
This screen manages all saved regeneration imprints.
4.1 This protocol covers the 6-Line Medical EVAC service provided by The Galactic Order military. Requests can be made by any TGO ranked member (E-0+). To get started, follow the steps below within each of the 3 phases provided.
Post a 6-line in the | medical-evac Discord channel (details below). If written correctly, this will alert all members with the Medical Evac Team role.
This protocol is meant for emergency and critical use only. Examples of such situations are when a TGO member is in life or limb threatening danger away from other org or party members, or the situation has become so extreme that it requires more support to complete rescue.
This protocol is NOT meant for use when TGO or party members are close by and easily able to render aid.
After a 6-line has been posted, EVAC responders will confirm by posting “Responding to request” within the forum post. There is no limit to the number of responders per request, as some may require multiple units.
Note (1): View Line 4: Security Risk Level for further details on EVAC completion.
Note (2): Additional EVAC Requests can be made, after one is completed, based on the patient's condition.
Note (3): As the rescue is underway, open communication within the forum post (or inside a Voice Channel) is strongly recommended.
Once the Medical EVAC request has been completed, the patient is expected to remove the Active (Tag) and add the Complete (Tag), and stating the names of the responders involved.
To ensure patient safety while also maintaining order with Medical EVAC requests, Mission Vouchers are awarded based on time from the initial 6-line post.
Note: For details on Mission Vouchers, visit the Mission Types sub-section of the Patrol Conduct section on this page.
Those who partially assist, or attempt to assist, with a Medical EVAC can receive +2 Mission Vouchers if their efforts are noted (by the patient) when closing out the Request, stating “EVAC Assist:” followed by their names.
Note: Medical EVAC Assist do not gain +1 Medical EVAC (Service)
Assistance must be provided before the EVAC Request is completed in order to apply.
(Relevant to S&R)
Casualty: Any injured or Incapacitated Unit in the Area of Operations.
Patient: Any Casualty being evaluated and Treated by Medical Division Unit(s).
6-Line: Information structure provided when requesting for EVAC.
On-Site: Reference to location being inside AO.
Off-Site: Reference to location being outside AO.
AO - Area of Operations: A predetermined area established for missions or specific Operations. These often measure within the boundaries of signature detection range from primary objectives.
SOP - Standard Operating Procedures: Base doctrine for carrying out a complex task.
S&R - Search & Rescue: Unit Recovery from destroyed or disabled vehicles, providing healthcare support on missions, Stabilizing an injury outside of AO, or recovering a body.
CCP - Casualty Collection Point: A pre-determined and easily identifiable location, within the AO, for responding Medical Division Units to treat and EVAC casualties.
(Relevant to S&R)
FS - Fighter Support: Light or Heavy fighter ships tasked with Patrolling On-Site or Off-Site during missions & operations.
RTB - Return to Base: Typically to Repair, Re-Supply or Treat injuries.
EVAC - Evacuation: Any vehicle used to remove/evacuate units from an AO.
Conduct Warning: Every time a unit must be reminded to follow proper Medical Conduct, they might be issued an Warning.
1.1 This Career grants Enlisted units a voice among Officers, providing limited access to all Officer-specific Voice & Text Discord channels.
1.1a Due to the high potential for conversations of a more delicate nature within these channels, discretion is required for sensitive discussions or topics related to unannounced TGO features/changes. This is to avoid confusion or miscommunications. Any violation of this trust can result in immediate removal of this Career and possible disciplinary action.
1.2 Command Advisors may freely provide additional perspectives to Command. This does not grant additional authority, rank, or deliberation privileges but allows free expression on all subjects discussed in Officer O-1 channels.
1.3 Command Advisor career can only be gained through a written application (following chain of command) to any Officer O-1+ (Lieutenants, Commanders, Majors & Captains) who may approve following a majority Command Vote. Applicant is expected to state their reason for applying and how they intend to use the position.
1.3a Career approval requires a Passing majority vote by Battalion Command deliberation.
1.3b When approved, the Career icon will appear on the Enlisted's Unit Card and the role will be added on Discord.
1.3c Career available to all Enlisted.
Disclaimer: Subject to periodical review.
1.4 Because any Enlisted unit can qualify, when reviewing an application for this career, Command will often consider the applicant's protocol competency and any history or displayed interest in Command activity or decision making. Placement within this career is viewed as an acknowledgement of an individual’s efforts and accomplishments.
1.5 Following a Vote Pass, a congratulatory announcement is then drafted by a members of Command and posted in | officer text channel (Discord). @everyone or @here Tag not needed.
2.1 This Career grants Commanders, Majors, & Captains the authority to accept applications on the RSI Org site.
2.1a Units with this Career work in recruit acquisition, processing applications into The Galactic Order military. It is a challenging but honorable title to obtain, but also easily lost as any Warning will automatically remove the title, requiring re-application.
2.2 Admissions Officer career can only be gained through a written application (following chain of command) to a member of High Command (Majors & Captains) who may approve or deny the application. When approved, the Career icon will appear on the Officer's Unit Card and the role will be added on Discord.
2.3 Approval of this application does not require any formal announcement.
"You are being recruited. Do not resist" - Lieutenant Jigsauce
3.1 This Career grants 0-1+ Command the responsibility of coordinating with other Officers and qualified Sergeants to run a consistent training schedule.
3.1a The Training Officer themselves are not expected to run all, or even the majority of trainings. Instead, they are the lead focal and record keeper of TGO trainings.
3.2 Training Officer career can only be gained through a written application (following chain of command) to any Officer O-1+ (Lieutenants, Commanders, Majors & Captains) who may approve following a majority Command Vote. Applicant is expected to state their reason for applying and how they intend to use the position.
3.2a Career approval requires a passing majority vote by Battalion Command deliberation.
3.2b When approved, the Career icon will appear on the Unit Card and the role will be added on Discord.
3.2c Career available to O-1+.
Disclaimer: Subject to periodical review.
3.3 Because this role coordinates with other Officers and assists with planning and implementation of training regimens, special attention will be paid to the applicant's temperament, organizational skills, and motivation.
3.4 Following a Vote Pass, a congratulatory announcement is then drafted by a members of Command and posted in | officer text channel (Discord). @everyone or @here Tag not needed.
3.1 Academy Instructors are responsible for units within the Academy, acting as mentors to educate & properly train troops to Galactic Order standards.
3.1a Academy Instructors onboard Novitiates, often providing them with their first uniform and walking them through essential protocols.
3.1b After a Novitiate has achieved E-1 Private, Academy Instructors provide further guidance until the unit is ready for their next promotion to E-2, at which time the Private will select a Division and transfer from the Academy.
3.1c Academy Instructors work from a place of experience & knowledge, much like a Drill Instructor or Training Officer. As there is a high expectation for competency & familiarity with TGO protocols, this career can be challenging to obtain, and easily lost as any Warning will automatically remove the title, requiring re-application. However, the career is greatly valued and can often fast-track units that use the opporunity to display their dedication to the Order.
Academy Instructor Officers are authorized to freely promote units within the Academy, outside their Platoon or Battalion.
3.2 Academy Instructor career can only be gained through a written application (following chain of command) to any Officer O-1+ (Lieutenants, Commanders, Majors & Captains) who may approve following a majority Command Vote. Applicant is expected to state their reason for applying and how they intend to use the position.
3.2a Career approval requires a Passing majority vote by Battalion Command deliberation.
3.2b When approved, the Career icon will appear on the individual's Unit Card and the role will be added on Discord.
3.2c Career available to all Enlisted & Officers.
Disclaimer: Subject to periodical review.
3.3 Because any E-3+ unit can technically onboard/mentor new members, when reviewing an application for this career, Command will often consider the applicant's protocol competency and any history or displayed interest in onboarding new members. Placement within this career is viewed as an acknowledgement of an individual’s efforts and accomplishments.
3.4 Following a Vote Pass, a congratulatory announcement is then drafted by a members of Command (often the endorser) and posted in | announcements text channel (Discord). @everyone or @here Tag not needed.
Recruiters are authorized to utilize The Galactic Orders military marketing resources to enlist new members into the Academy.
Completion of a request automatically earns +1 Recruit.
4.2 Recruiter career can only be gained through a written application (following chain of command) to any Officer O-1+ (Lieutenants, Commanders, Majors & Captains) who may approve or deny the application.
4.2a When approved, the Career icon will appear on the individual's Unit Card and the role will be added on Discord.
4.2b Career available to all Enlisted & Officers.
4.3 Approval of this application does not require any formal announcement.
Treasurers are expected to track pledged aUEC Donations across all Battalion units.
Treasurery Officers will have full access to manage the TGO Treasury.
Completion of a request automatically earns +1 Supply mission and applies pledge Donation towards Ribbon Progression for the donor.
5.2 Treasurer career can only be gained through a written application (following chain of command) to an Officer O-2+ (Commanders, Majors & Captains) who may approve or deny the application.
5.2a When approved, the Career icon will appear on the individual's Unit Card and the role will be added on Discord.
5.2b Career available to all Enlisted & Officers.
5.3 Approval of this application does not require any formal announcement.
6.1 The Quartermaster within The Galactic Order is a key part of its operational readiness; an indispensable logistical specialist responsible for organizing, maintaining, and distributing the vast inventory of unique equipment that keeps TGO forces alive, mobile, and combat-effective. The Quartermaster ensures that every member, no matter the division, has the right gear upon request.
Quartermasters are expected to track equipment across all Battalion units.
Quartermaster Officers will have full access to manage the TGO Armory / Storage Depot.
Completion of a request automatically earns +1 Supply mission.
6.2 Quartermaster career can only be gained through a written application (following chain of command) to an Officer O-2+ (Commanders, Majors & Captains) who may approve or deny the application.
6.2a When approved, the Career icon will appear on the individual's Unit Card and the role will be added on Discord.
6.2a Career available to all Enlisted & Officers.
6.3 Approval of this application does not require any formal announcement.
- Original protocol authosr: Cmdr.C BlackLung & Mjr. WhatIdo
Salaries will be made available once organization features are added to Star Citizen
1.1 Warnings are temporarily issued for any repeated, or willful, violations of Protocol, laws or rules.
1.1a While active on a unit's record, Warnings may inhibit promotions and remove authority based on the warning's condition for being issued.
1.1b With 3 Warnings active on-record, an Official Reprimand will automatically apply to that individual’s service record on the Roster.
1.1c Warnings may be issued by E-3+ who deem a violation to be purposeful or negligent by nature.
1.1d Additional Details for Warnings are given under each related Protocol section.
Disclaimer 1: Exam scores can be reset if deemed appropriate or necessary in relation to the subject matter of the issued Warning.
Disclaimer 2: Overall, E-3+ try to avoid issuing warnings, typically initiating multiple conversations before taking things further. However, at times, warnings have proven to be necessary for constructing the importance of our laws, rules and protocols. More often than not, Warnings are issued for poor reactions to constructive criticism or after numerous attempts have been made to communicate to an individual without any signs of improvement. Higher Ranked units also face a greater risk for Warnings given the expectations of their standing.
1.2 Warnings may be removed from record at Command's discretion. This often occurs only after improvements have been observed or a duration of time has passed. However, Reprimands remain on permanent record.
2.1 Reprimands are permanent displinary marks on a unit's record for insubordination or otherwise egregious behaviors.
2.1a For insubordination, units can be issued a private message and Reprimand. As stated in our Rules & Laws, members will often receive 1 Reprimand before facing demotion or harsher punishments.
2.1b For Novitiates, "harsh punishment" will most often mean termination. The Galactic Order will not tolerate disobedience and will not dedicate time & resources towards the progression of an individual whom has shown no interest in remaining among our ranks or improving the organization.
2.1c An act of insubordination is a defiance towards authority and a refusal to obey orders.
2.2 Reprimands are typically issued after Warnings have failed to produce the intended result. These remain on permanent record.
2.2a An official Reprimand can produce any number of outcomes, often highly dependent on how they are received. In some cases, the Reprimand will remain as just that, a Reprimand to avoid repeating past mistakes. In other cases, Reprimands have served as a cautionary tale, resulting in a demotion or removal from the organization completely.
2.2b Similar to Warnings, Reprimands may be issued by E-3+ that deem a violation to be purposeful or negligent by nature.
2.2c There is currently no established limit to the number of Reprimands an individual can hold on record.
3.1 In extremely rare cases, units may face sudden dishonorable discharge if Command deems warnings and official Reprimands an inadequate solution to correct behavior. This act is executed in situations where significant damage or impact can be observed over a short period of time, and only with the final authorization of the Captain.
Visit our Command section (above) for more details.
Last updated: 3.24.3 Patch (Star Citizen)
SCM GUN
SCM GUN refers to the mode that is selected in your ship for the use of the guns on your ship, allowing for the use of such weapons. SCM GUN will display when the system is in use.
Warning: SCM Reduces Speed & Disables Quantum, but Enables Weapons, Shields & Countermeasures.
"This is pew pew dakka dakka with the gunssss!" - Captain Daneel_Bailey "Engaging with Guns!!!" - Executive Officer Aemonn
SCM MSL
SCM MSL refers to the mode that is selected in your ship for the use of the missiles on your ship, allowing for the use of such weapons. SCM MSL will display when the system is in use.
Warning: SCM Reduces Speed & Disables Quantum, but Enables Weapons, Shields & Countermeasures.
"These be the boom booms sticks!" - Captain Daneel_Bailey
SCM SCN
SCM SCN refers to the mode that is selected in your ship for the use of the scanning system, to allow for scanning other vessels or objects. SCM SCN will display when the system is in use.
Warning: SCM Reduces Speed & Disables Quantum, but Enables Weapons, Shields & Countermeasures.
"This is the lookie look!" - Captain Daneel_Bailey
NAV QT
NVM QT refers to the mode that is selected in your ship for the use of the quantum drive, allowing for the travel between different planets or long-distance locations. NVM QT will display when the system is in use.
Warning: NAV Disables Weapons, Shields & Countermeasures, but Increases Speed & enables Quantum.
"This is the extra fast zoom zoom!" - Captain Daneel_Bailey
NAV FLT
NVM FLT refers to the mode that is selected in your ship for the accelerated version of your ships standard flight. Allowing for an increase of speed at which you travel in a local area. NVM FLT will display when the system is in use.
Warning: NAV Disables Weapons, Shields & Countermeasures, but Increases Speed & enables Quantum.
"This is the fast vroom vroom!" - Captain Daneel_Bailey
NAV SCN
NVM SCN refers to the mode that is selected in your ship for the use of the scanning system, to allow for scanning other vessels or objects. SCM SCN will display when the system is in use. NVM SCN and SCM SCN both have the same function.
Warning: NAV Disables Weapons, Shields & Countermeasures, but Increases Speed & enables Quantum.
"This is the other lookie look!" - Captain Daneel_BaileyLast updated: 3.24.3 Patch (Star Citizen)
Operator Mode: SCM / NAV
Docking involves a unique Pilot HUD available on select Sub-Capital & Capital ships manufactured with Docking Collars. This often acts as the primary (Default) space station landing option when requesting permission from ATC (Air Traffic Control).
When Active, the pilot’s HUD will appear as shown in the image above, indicating Distance, Pitch, Yaw, and Roll, along with various circles. The Pilot will need to navigate the ship’s position until all circles are properly aligned, indicated by turning green. Positioning for proper alignment can vary based on the ship’s layout and docking collar placement.
When properly aligned, Automatic Docking is recommended.
Operator Mode: NAV (Navigation)
Quantum Travel is possible for all vehicles equipped with a Quantum Drive. These come in a variety of Sizes (1-4), and utilize Quantum Fuel to travel significant distances within a Solar System or Planetary System.
The HUD consists of 5 components:
This mode allows the Pilot or Turret operator to zoom and target specific components & sections of a vehicle.
Operator Mode: SCM / NAV SCN (Scanning)
This interface works with MFD Scanning. Performing this task will share the information to all Vehicle Stations.
Operator Mode: SCM MSL
When Target Lock is within Missile/Torpedo Range (Range Finder), Missile lock will begin with broken Circle Display. When Circle is complete, armed Missiles/Torpedoes are ready to deploy.
Last updated: 3.24.3 Patch (Star Citizen)
Last updated: 3.24.3 Patch (Star Citizen)
To pilot a ship within The Galactic Order, there are a number of different requirements that must be met, depending on the ship or situation. To maintain structure and ensure stability, the Galactic Order has 3 different Pilot Licenses available, each with different limitations and benefits.
Level 0: Provisional Pilot (Overview)
Level 1: Approved Pilot (Overview)
Approved Pilot license can be obtained once endorsed by any of the following potential Pilot Instructors:
Endorsement must be submitted (in writing) to the Provisional Pilot’s Platoon Leader (or Commander if already a Platoon Leader), for final approval.
Level 2: Certified Pilot (Overview)
Certified Pilots may act as a Pilot Instructor, host Training events (as E-3+), and endorse Provisional Pilots for an Approved License.
Certified Pilots may Tune ships/vehicles, and operate ships/vehicles for Patrols and Events
Level 3: Combat Capital Pilot (Overview)
CC Pilot license can be obtained once endorsed by any of the following potential Pilot Instructors:
Endorsement must be submitted (in writing) to the Provisional Pilot’s Platoon Leader (or Commander if already a Platoon Leader), for final approval.
Disclaimer: Priority Transport parameters include anything critical for a mission, transportation of high value target, 2 or more Commanders, a member of High Command (O-3+) or cargo deemed high value by patrol/event leader.
Piloted by: ALL E-2+ units.
Piloted by: ALL E-2+ units.
Last updated: 3.24.3 Patch (Star Citizen)
These weapons penetrate between 20% to 60% of shields, dealing damage directly to a vehicle's hull. These do not use energy, generate minimal to zero heat or signature when firing and travel greater distances than energy weapons without loss of efficacy. Rapid-firing types are also ideal for point defense against missiles and torpedoes. However, ballistic projectiles are generally slower than energy projectiles and have limited ammunition.
These weapons first Temporarily deplete shields before damaging a ship’s Hull. They use energy, generate heat & signature when powered on, significant heat & signature while firing, and travel lesser distances than ballistic projectiles. However, they have potentially infinite reserves of ammo (drawing from vehicle power to recharge), making them ideal for prolonged combat engagements. This also helps to reduce supplies & weapon maintenance.
These weapons are a variant of Energy Weapons, inflicting strong electrical discharges rather than thermal damage. They deal no damage to a ship’s hull, but inflict significant damage to shields. When shields are depleted, shots to a ship’s hull will degrade power systems and component performance. These disable ships without destroying them, making for an ideal choice with Law Enforcement, Bounty Hunting and Pirating. With exception to damage use, Distortion Weapons share the same properties as Energy Weapons.
TGO Tip: Against Fighters and ships smaller than Sub-Capital, Repeaters are recommended Size: 1-4.
TGO Tip: Against Ground Turrets, Sub-Capital & Capital ships, Cannons are recommended Size: 5+.
Missiles & Torpedoes are self-propelled, guided projectiles with a variety of different characteristics, the 2 Primary of which are Guidance Systems & Payloads.
TGO Tip: Evasive maneuvers are highly recommended against all Guidance Systems, in addition to any preventative measures already listed.
TGO Tip: Missiles are fast, but deal less damage than Torpedoes, and range Sizes: 1-4.
TGO Tip: Torpedoes are slow, but deal more damage than Missiles, and range Sizes: 5-10.
TGO Tip: Bombs have larger Areas of Effect, but require Gravity, and range up to Sizes: 5 & 10.
TGO Tip: All Missile Guidance Systems can be avoided through experienced piloting and evasive maneuvers.
Star Citizen has 3 Turret Types: Manned, Remote and PDC.
Note: Currently, all ship Turrets are set, based on the ship's development design, and cannot be switched out between Remote, Manned and Automated.
TGO Tip: Missile Launchers may be attached to some turrets.
The Galactic Order holds 2 classifications for Turret Operation: Primary & Secondary.
This section will be updated upon the release of Engineering gameplay
The largest step taken within The Galactic Order military, is the one from Sergeant to Officer. It requires experience, dedication, mindfulness and self-reflection for every action and inaction. It also calls for a shift in perspective and choice, requiring a view that observes the org in its entirety, rather than observing its individual parts. This can be the most challenging thing for any member to grasp, serving as the dominant characteristic Command seeks to observe before considering someone for the jump to Lieutenant.
At the end of the day, Command should work to improve the overall experience of TGO’s members at no cost but to themselves. Ideally, no cost should be paid at all, but some instances may call for it, whether it be time, energy, or a bit of both by drawing on an individual’s (volunteered) skills or talents. TGO will never ask for more than what anyone is willing to give, nor would we ever ask for financial support in any way.
When it comes to deliberations, not every decision made will be to the benefit of individual members, occasionally coming at a cost to the few to better serve the many out of equal opportunity & fairness. This calls for Command to sometimes make unpopular choices, which may present challenges of their own. Members of Command must also understand that few decisions are made by an individual, as choices are often agreed upon collectively. This is the entire purpose of Command, leaving no single individual with enough power to corrupt their choices nor to let a moment of misjudgement break stretches of prosperity.
Overall, we seek to provide a welcoming and fun community for all, but such a thing is never easy to build, and even harder to maintain. For these reasons, and many others, Command can be a challenging goal to achieve, and should never be coveted by those simply seeking authority or rank.
The terms Officer or Command refer to a unit of O-1 or higher. With this title, a Galactic Order member gains new responsibilities, permissions and authority within the chain of command...

Warning: Without Discord authorization, all actions performed will not apply to the database.







Disclaimer: O-1+ are required to set The Galactic Order as their main organization on the RSI Org site, in order to inherit this role.
In addition to the standard Command Permissions (listed above), some officers will have additional responsibilities based on their Division, often correlating with Galactic Order services…
Note: Commander Duties are available to O-2..
Note: All Command must be familiar with:
Officers may host (event) meetings for Command or individual Platoons to address any recent comments, questions, suggestions or concerns.
These can be organized by any Officer.
Although attendance is completely optional, it is highly encouraged as these meetings help further organize battalions and provide each unit with a voice among higher ranks. These are also essential for established battalion stances in major delegations.
As with other Events, those who attend these meetings will gain +1 Event and may qualify for mission vouchers based on their level of participation.
Example: Taking notes to share with other members whom could not attend: +1 Manage Data
Officers have the added privilege of awarding Service Medals during Patrols & Events. Each Medal is awarded through different means, ultimately determined by the Commander taking an individual’s log.
Note: For more Service Medal Info, visit the Ribbon Awards page.
Officers are not permitted to award Medals to themselves, and are limited in the number of Medals they can distribute each month:
Warning: These awards are meant to be rare achievements. Any attempts to exploit Medal distribution, beyond the monthly limit, will automatically apply warnings.
Within the Galactic Order, there are a number of awards & commendations that may be presented to members for distinguished service.
This begins when any E-2+ declares endorsement for a candidate by notifying a superior, following the chain of command. An endorsement must be submitted in writing, stating the candidate’s name, the award they are being nominated for, and an account of their service. This is then brought to the Command, which initiates a vote that only requires majority rule to pass.
Note: Members of Command(O-1+) may also endorse candidates but are not required to inform a superior and may use Command channels directly with their nomination.
Endorsed Name, Award, & reasons for Endorsement are posted in the Officer channel, with @here tag. Captains, Majors, Commanders, & Lieutenants have the following available actions in response to this vote:
Because these votes are not anonymous, reasons for the chosen response are not required, but they are welcomed. Vote must be given within 24 hours from the time of the post or they will be marked as “Abstain”.
Abstain: This removes the individual’s count from the vote’s total. This will not count as “Yes” or “No”, and can alter the curve of the overall result for the majority rule.
Tied Vote: In the event of a tie, because a majority could not be reached, the vote fails.
Vote Change: All votes may be changed at any time, before the vote's conclusion.
Vote Conclusion: The Voting period ends either after all votes have been cast, or the 24 hour time limit has expired. This results in a Pass or Fail.
Vote Fail: If a vote fails, for any reason, it can be revisited no sooner than 1 month from the previous Vote Conclusion, requiring a new endorsement to restart the vote proceeding.
Vote Pass: The conclusion goes into immediate effect, or at the intended time.
In some instances, Command will require a point-based voting system structured for matters with a higher volume of options. Unless stated otherwise, these votes are typically open to all Officers present as a larger majority is required.
Point-Based voting involves multiple options from which to choose from. Each member of Command will cast their vote for 3 different available options. Priority of point assignment is based on the order of the listed items.
At the end of the vote, the points are counted for each item, with the highest value indicating the winner. As always, unless stated otherwise, the deliberation will end after 24 hours or after all participants have cast their vote, up until which point any vote can be changed/edited.
Members of Command may endorse 2 candidates for this award per yearly quarter. There is no limit to the number of times a candidate can be endorsed, and each endorsement is voted on independently, allowing for multiple TGO Preceptor Sole Award recipients per Quarter.
The Preceptor Sole Award is granted in recognition of a significant contribution to The Galactic Order, often as acknowledgement for the time and dedication involved in a particular project or multiple related projects. This award may also be achieved multiple times for seperate projects.
Following a Vote Pass, a congratulatory announcement is then drafted by a members of Command (often the endorser) and posted in | enlisted text channel (Discord), as it relates to an individual's accomplishments. @everyone or @here Tag not needed.
Acting as one of the highest honors to be bestowed within The Galactic Order, only members of Command may endorse candidates for this award, identifying strong potential, dedication and natural leadership qualities. Though very rarely given, there are no Monthly or Quarterly limits for presenting this award, or endorsing a candidate, so it may be granted at any time, often to fast-track a promising unit through the ranks.
Disclaimer: Subject to periodical review.
Following a Vote Pass, a congratulatory announcement is then drafted by a members of Command (often the endorser) and posted in | announcements text channel (Discord). @everyone or @here Tag not needed.
Similar to Promotions, Recruit application acceptance follows specific steps that are required to ensure stability of The Galactic Order’s structure and chain of command. Below are listed instructions for this process...
Important Note: Applications may ONLY be accepted after the individual has joined the Discord.
Example 1: “Application Accepted! Congratulations @Chocula on Rank Novitiate!”
Example 2: Application Accepted! Congratulations {NAME} on Rank Novitiate! Look to any Sergeant, Officer, or @Progenitor in-game or in a voice chat as they are your guides to The Galactic Order, getting started or answering any org specific questions moving forward! Welcome aboard! 😎 👍
Promotions act as the primary form of progression within The Galactic Order and help maintain stability within the organization’s hierarchy. To maintain structure and order within the chain of command, it is important to incorporate an organized system related to all changes in Ranks & Roles. Here is a basic Guide to follow for promotions…
To start, when a unit qualifies for promotion, it is not a guarantee that they will be promoted. There are a couple factors that can influence this change in Rank/Role:
Important Note: To maintain order & stability, Platoon Leaders should not promote Units outside of their Platoon. This preserves the Chain of Command and avoids conflict or confusion.
When a promotion offer has been given and accepted, here are the steps that must be followed:
Demotions are handled very different than promotions. First it is important to note that there are 3 common reasons for demotion:
Note: It is very important that any unit facing demotion is informed as to why they are being demoted. This may be done through private messages in Discord or in a voice chat.
When a unit is demoted, either due to inactivity or insubordination, they are temporarily placed on hold from any further Promotions. The default time for a Demotion is 1 Month, however these can be altered at Command’s discretion. During this time, the Unit is unable to change their Rank, Role or Division.
Steps for Demotion are nearly identical to those of a Promotion…
For Officers, inactivity will most often mean demotion to a lower rank with fewer requirements. However, continued inactivity for regular members can have a different outcome. At Command’s discretion, members can be changed to “Reserve” Status on the Roster.
This status is often given when a member has left the Discord or held E-0: Novitiate / E-1 Private for 12 months.
Reserve status will set the member’s Rank to E-0, Battalion to “None” and change their Role to “Reserve”.
Reserve status can be removed by Commanders, Majors, & Captains at any time but Rank, Role & Battalion will need to be re-established based on prerequisites.
See Return Protocol section for more Details...
This section gives details in the unfortunate scenario where a Unit must be removed from service to The Galactic Order military. This process is managed by Aquisitors.
Currently there are 2 types of Discharge from the Org: Honorable Discharge & Dishonorable Discharge (aka: Banned).
This process occurs when a Member of The Galactic Order has voluntarily left the Official RSI Org. When this occurs, their Rank is set to 0, their Role is changed to "Discharged", and they are removed from the Roster with their record preserved in the database and sealed. This applies only to units with a logged service record, as those without will face full deletion from the database, removing the name from Recruit numbers. Only a Captain (O-4) may restore a sealed record should they choose to return.
See Return Protocol section for more Details...
This process occurs when a Member is being forcibly removed from The Galactic Order and requires specific parameters to carry out...
Any Officer within The Galactic Order may petition for the Military Discharge of another unit. This petition must be submitted to a member of High Command, in writing, and must detail the reasons for filing the action.
Officers may only file a Petition for Military Discharge against a unit with: minimum 1 Official Reprimand on record, or a motion of Reasonable Cause, which requires evidence or documentation to support all claims and arguments to the Petition. Depending on the Petitioned Unit’s Rank, a strong claim might be required in the case of a reasonable cause Petition for Military Discharge of a high authority Unit.
Warning: Unit Ban will place the Member on a permanent black list, preventing any future applications back into The Galactic Order. Perform this action ONLY when a member is kicked from the Discord & Official RSI Org.
With our specific structure, we recognize that we are not an organization built for everyone. However, the Galactic Order prides itself with welcoming any interested members from all walks of life. This even includes members whom have previously left the org and later decided to return.
Return Protocol applies for members within 2 distinct scenarios:
When a member has been marked as “Reserve”, their record is temporarily locked and they are removed from visible ranks, while still remaining on the Full Roster. Reserve status will set the member’s Rank to E-0, Battalion to “None” and change their Role to “Reserve”. When this member returns, any Commander, Major, or Captain can reinstate the member’s status back to Active, returning them to the Academy where they have a strong potential to reoccupy a previously held Rank. From there, they may continue regular progression.
When a member has left the org by choice, they are Honorably Discharged which seals their record and completely removes them from the Full Roster. When an honorably Discharged member returns, they must re-submit an Application on the RSI Site and follow the necessary steps as if joining the org for the first time, creating an entirely new Unit Record.
Honorable Discharge records can be unsealed by a Commander, Major, or Captain, with approval from a Captain. This will restore the individual’s records from before they were Discharged, with exception to Start Date, Promotion Date, Exam scores, and Unit ID (all reset).
Re-enlisted Unit returns to the Academy where they have a strong potential to reoccupy a previously held Rank. This will also include a Demotion Timer, similar to what is stated within the Rank/Role Demotion section.
Disclaimer: These conditions are absolutely not intended as punishment for returning members. However, the Galactic Order must maintain a fair and just system to value loyalty, establish trust and reward reliability.
Works automatically by pointing the Paramed device. Pop Ups will display relevant medical information.
Quick application of standard treatments.
Displays the health status, amount of Paramed refill substance remaining, and BDL.
Accessed by flipping the switch located on the central-top area of the medical device.
Used for fine-tuned pharmaceutical treatment for specific injuries.
Displays pharmaceutical options, duration of medication, expected BDL with selected medication(s), CLEAR and AUTO (select) functions for medications.
Quantum Travel HUD Calibrated & Spooled
Quantum Travel HUD mid-Jump
Weapons Mode
Missiles Mode
Scanning Mode (SCL)
Quantum Drive Mode
Free Flight Mode
Scanning Mode (NAV)
This MFD screen provides features, displays & interactions for all in-game Communications.

This MFD screen provides features, displays & interactions for HUD (Heads Up Display) customization, with unique options for different Ship/Vehicle Stations.
The visual indicator for these HUD settings may vary between manufacturers.






This MFD screen provides features, displays & interactions for power resource management to Guns, Engines, Shields, Quantum Drive, Radar, Life Support and Coolers.
This MFD provides features, displays & interactions with Vehicle Scanning.
After scanning a Vehicle, 3 Tabs will appear on screen. Each Tab can be selected to display relative data.



This MFD provides features, displays & interactions for Vehicles.

Ammo / Capacitor displays under energy weapons (deplete left to right). Recharge delay indicated as a secondary red bar (deplete left to right).
Selected weapons (Gun Group) will highlight on vehicle Hologram display.

Hover curser over highlighted parts of the vehicle Hologram will display data-tooltips.

Clicking highlighted parts of the vehicle Hologram will provide additional details:

This mode will display relevant details for Missiles/Torpedoes and Bombs.

These modes (SCM SCN, NAV SCN, & NAV QT) all share the same display.
This MFD provides features, displays & interactions with Vehicle Shields.


This MFD provides features, displays & interactions with Locked Targets.

When No Target has been Locked, this MFD will display "No Target"

When a Target is locked, this MDF provides a Hail Target button. Clicking this will switch to MFD: Communications
Hold interact key (F) + select a target on radar (mouse click), the target status will update with the selected target.
Hold interact key (F) + hovering over the Radar (with scroll wheel) will zoom in and out on the radar, making it easier to select targets in relative position to your ship.
Hold interact key (F) + Right Mouse button to Lock Radar display.


This MFD provides features, displays & interactions with Vehicle weapons.
When a weapon group is selected, the grouping column will be highlighted (vertical) and the weapons themselves will have their background shaded (horizontal). The number of the selected weapon group is also displayed as a prefix to the text across the top starting with Group "0", and ending with Group "3".
Weapons can be assigned to 1 / 4 Gun Groups by selecting each checkbox. Current active Gun Group (column) will display highlighted.
Hover cursor over icons to see data-tooltips.

"# - Guns (ALL)" will display for Gun Groups that have all Weapons Selected.

"# - Guns" will display for Gun Groups that have multiple Weapons Selected (different names).

"# - Weapon Names" will display for Gun Groups that have all Weapons Selected (same Name).
Empty Gun Groups will not display, and are skipped in the rotation when cycling.