RANK 0: NOVITIATE
Novitiate is the starting Rank within The Galactic Order military. However, they have a very unique role with nearly full access to the tasks and opportunities available to rank 1 units, with exceptions to Equipment, Authority and Benefits. A Novitiate may work as a Trooper, Operator, or Medic (within reason) to determine their preferred future branch. Upon their 1st promotion to Rank 1, a Novitiate may choose between the 4 available Divisions (Combat, Engineering, or Medical). Although a division choices can be changed, it is viewed as a long-term commitment of duty. For this reason, it is recommended that each Novitiate study the roles and responsibilities of each option before making a decision.
Mission Types:
RANK 1: ENSIGN TROOPER
Often simply referred to as just “Trooper”, these act primarily as foot-soldiers, guards and secondary turret operators within a Battalion. Troopers make up a majority of The Galactic Order’s military and are vital to maintaining peace, stability and law throughout the Galaxy. Sadly, due to their large range of combat-associated responsabilities, they are the highest risk within a battalion, holding the greatest mortality rate of any other position.
Note: Promotion to Rank 1 grants Full Benefits and starts the weekly income process.
Mission Types:
(At least 2 must be completed)
RANK 2: LIEUTENANT TROOPER
Also referred to as “Enforcers”, these battle-hardened individuals act primarily as squad leaders and military police, enforcing protocol, leading troops for ground assaults and performing investigations for internal affairs. They are equipped with advanced weaponry and a combination of heavy/medium armor, operating primary gun-turrets on warships and high valued ground assault vehicles, as well as providing protective detail for important figures and leadership.
Note: Lieutenant Trooper limit per Battalion: 4 per Trooper Commander slot (2 minimum)
Mission Types:
(At least 3 must be completed)
Lieutenants have the authority to Report lower ranked units for Duty, of their Same Division (Only) & Novitiates. With subordinates that report for Duty, the Lieutenant is responsible for recording & reporting all Progression to Command. This is limited to all completed: Patrols, Squad Kills (PvP), Missions and Warnings.
Lieutenant Troopers may host Patrols, co-host Events (serving under a Commander), and track progress for other Rank 2 units (or lower) of Combat Division & Novitiates.
Note: Lieutenant Progenitors may track progress for other Rank 2 units (or lower) of Any Division.
RANK 2.5: SHOCK TROOPER
Also referred to as “Tank Troopers”, these unstoppable and highly trained weapon experts, outfitted with The Galactic Order's finest in Heavy Armor & Munitions, are always ready for any form of ground assault combat. They are among the most formidable of infantry units, dispatched with the simple goal to remove all opposing life from a battlefield. When not leading a charge, Shock Troopers are occasionally utilized to assist in transporting priority units, often either Bounties or injured troops for Emergency Response Protocol (medical), adding Transit as a unique available Mission Type for this role.
When working within a squad, Shock Troopers will follow the expressed commands of their assigned Trooper Commander but may fall under the authority of a Lieutenant Trooper (role: Squad Leader) or Lieutenant Corpsman (ERP), despite holding a slightly higher Rank. More often than not, these units are assigned the First On role within a squad, leading the charge into a hostile zone.
Note: Shock Trooper limit per Battalion: 2
Note: Shock Trooper limit per Harbinger Battalion: 5
Mission Types:
(At least 3 must be completed)
Shock Troopers do not have authority to Report lower ranked units for Duty. However, they may instruct lower Ranked units in the absence of a Lieutenant or Command. They may be issued orders from a Squad Leader (role) but are otherwise only instructed by Rank 3 Commanders or higher.
Shock Troopers may co-host Patrols / Events (serving under a Commander), but they do not track progress for other units.
Note: Shock Trooper Progenitors may host Patrols, co-host Events (serving under a Commander), and track progress for other Rank 2.5 units (or lower) of Any Division.
RANK 3: TITAN TROOPER
(At least 3 must be completed)
Titan Troopers do not have authority to Report lower ranked units for Duty. However, they may instruct lower Ranked units in the absence of a Lieutenant or Command. They may be issued orders from a Squad Leader (role) but are otherwise only instructed by Rank 3 Commanders or higher.
Titan Troopers may co-host Patrols / Events (serving under a Commander), but they do not track progress for other units.
Note: Titan Trooper Progenitors may host Patrols, co-host Events (serving under a Commander), and track progress for other Rank 3 units (or lower) of Any Division.
RANK 3: TROOPER COMMANDER
Commanders are the head of their division within a Battalion, reporting only to the Captain and 1st Officer, to maintain the chain of command. Trooper Commanders are more often found on the bridge of a ship or various strategy rooms, furthest from the threat of battle, as the role of Commander is a significant one that holds greater value providing instructions based on their extensive knowledge and experience. However, Commanders may adopt the roles and responsibilities of other units in their division should they so choose or in times of desperation.
Note: Trooper Commander limit per Battalion: 1
Note: Trooper Commander limit per Harbinger Battalion: 2
Mission Types:
(At least 5 must be completed)
Trooper Commanders hold authority over all ground troops, turret defense/offense operations and outrider assignments. They hold responsibility for the safety of their battalion as well as the enforcement of policy and laws within all Galactic Order Territory, working closely with CP Commanders & Medical Commanders from other divisions.
Trooper Commanders may host Patrols / Events, file progression reports for other Rank 3 units (or lower), and promote Novitiates in Academy or Combat Division members within their Battalion.
RANK 2: OUTRIDER
These units operate within Special Operations sub-division branch of the Combat Division. They are used primarily for: solo or small scouting parties, providing support in large scale assaults and performing stealth / infiltration maneuvers. They are found operating stealth fighters, hacking vehicles, hover vehicles deployed from drop ships mid-atmosphere, and among ground assault troops (usually in a sniper or hacker role). Due to their covert nature, all completed events, patrols, hours and missions are kept off-book, redacted from official documents and rosters which may inhibit Battalion Mark progression. They also hold limited authority within the chain of command, similar to that of an Ensign Trooper.
Note: Outrider limit per Battalion: 2
Note: Outrider limit per Harbinger Battalion: 4
Note: Outrider limit per Venator Battalion: 6
Mission Types:
(At least 4 must be completed)
RANK 3: ARC TROOPER
ARC Trooper (aka: Advanced Reconnaissance Commando Trooper). These Rank 3 Units are part of the Spec-Ops sub-division and consist of the most Advanced, Experienced, Highly Trained, and Battle Hardened troops of The Galactic Order Military. They are Experts in all forms of combat: Air & Ground tactics, formation maneuvers, strategies and weaponry. Outside of active combat, ARC Troopers act as personal escort and protection to the Battalion Captain, much like how an Praetorian operates under a Fleet Admiral. Onboard the Battalion’s primary ship, they often fill the role of Security Officer, ensuring a strong regulation of safety protocols while occasionally conducting inspections among the crew and ship’s defenses. Inspections on Battalion Support ships and Fighters are also common.
Note: ARC Trooper limit per Battalion: 1 per Mark
Mission Types:
(At least 3 must be completed)
Despite sharing the same rank as a Rank 3 Trooper Commander, these units hold limited authority in the Chain of Command outside of high threat combat or Security Officer duties, as they mostly lead teams for top priority missions, or provide personal protection for their Captain. They can be a useful resource for planning tactical operations and have a voice in Command but are not considered part of Command themselves, forgoing any related responsibilities.
ARC Troopers may co-host Patrols / Events (serving under a Commander), and track progress for other Rank 3 units (or lower) of Combat Division & Novitiates.
Note: ARC Trooper Progenitors may track progress for other Rank 3 units (or lower) of Any Division.
RANK 3: AGENT
Agent is an alternate progression option within the Special Ops sub-division, achievable through promotion from Outrider (only). Because Outrider progression is not recorded officially, they will not be privileged to details regarding their promotion prerequisites and will simply be notified when they qualify.
Special Note: The Promotion to Agent will require a comprehensive and advanced trial, testing the individual’s skills, knowledge and understanding of what the role would entail. This trial may be given at any time without warning, but only to Outriders whom have shown an expressed interest in the promotion and have completed the minimum promotion prerequisites.
Agents are high-priority covert units of the Special Operations sub-division branch of the Combat Division. They operate completely off-grid, existing purely within the shadows, unregistered to battalions or rosters and with their identities known only to the highest ranked members of the Leadership division.
They specialize in deep-cover espionage, infiltration and assassination operations, often on assignment for long periods of time to eliminate political leaders and destabilize government bodies. They’ve also been rumored for use to eliminate corrupt members within the Galactic Order itself. In many instances, they will be planted within divisions as a different rank, either under orders or to simply occupy their down-time between assignments. Progression to this role is classified along with further details pertaining to the position.
If you can read this redacted text, you might be worthy of the Agent role yourself. Visit the Agent page to learn even more: 5_ranks_6.
Progression to this role is not considered an official promotion, as it is not announced or declared on the org roster, Discord, or RSI site. As such, standard promotion practices and standards do not apply.
All interest in this role should only be expressed to members of High Leadership (Rank 4+). Public knowledge will automatically invalidate candidates.
Enter redacted statement Here
RANK 1: ENSIGN OPERATOR
These units are mostly seen as pilots for light fighters, small transports and small to medium cargo ships. Their additional job responsibilities consist of low-tier maintenance, low-priority transportation, mining, delivery and technical support. When outside a cockpit, they are frequently found working cargo bays, engineering sections or operating various terminals on-board a ship. This role tends to be more laborious outside of battle than other divisions but they hold the lowest mortality rate and largest array of tools and tasks available.
Note: Promotion to Rank 1 grants Full Benefits and starts the weekly income process.
Mission Types:
Undersuit: Stoneskin Undersuit
Head Armor: Fortifier Base Helmet
Torso Armor: TrueDef-Pro Core Red/Silver
Arms Armor: Calico Arms Tactical
Legs Armor: Calico Legs Tactical
Backpack: Allowed (Any)
Tools (1): Pyro RYT Multi-Tool +Attachments:
(At least 2 must be completed)
RANK 2: LIEUTENANT ENGINEER
Also referred to as “Core Pilots”, these individuals act primarily as fighter squad leaders, co-pilots and high-priority engineers. They can be found operating scanners, monitoring and maintaining primary ship components, piloting or co-piloting higher-priority ships (such as heavy fighters), support and medical vessels, valued transports, large cargo and sub-capital or capital ships. These are also typically the only rank 2 units found on the bridge of Primary Battalion ships.
Note: Lieutenant Engineer limit per Battalion: 4 per Engineer Commander slot (2 minimum)
Mission Types:
Undersuit: Beacon Undersuit Dark Grey
Head Armor: Fortifier Base Helmet
Torso Armor: TrueDef-Pro Core Red/Silver
Legs Armor: TrueDef-Pro Legs Red/Silver
Backpack: Allowed (Any)
Tools (1): Pyro RYT Multi-Tool +Attachments:
(At least 3 must be completed)
Lieutenants have the authority to Report lower ranked units for Duty, of their Same Division (Only) & Novitiates. With subordinates that report for Duty, the Lieutenant is responsible for recording & reporting all Progression to Command. This is limited to all completed: Patrols, Squad Kills (PvP), Missions and Warnings.
Lieutenant Engineers may host Patrols, co-host Events (serving under a Commander), and track progress for other Rank 2 units (or lower) of Engineer Division & Novitiates.
Note: Lieutenant Progenitors may track progress for other Rank 2 units (or lower) of Any Division.
RANK 2.5: SYSTEMS SPECIALIST
These Rank 2.5 Engineers are at the forefront of knowledge when it comes to ship system management and in flight ship repair. Having extensive experience and training with a multitude of small and large ship classes, these individuals stand ready to take command of a damage control effort and mitigate the risks involved. Their main duty is necessitating other engineers & crew towards the most vital damage control tasks. Other duties include ship power management, firefighting, component repair, fuse management, and compartment stabilization. Note: Damage Control Leaders may still obtain and use pilot licenses. Serving aboard large ships as a Damage Control Leader is priority.
Note: Systems Specialist limit per Battalion: 2
Note: Systems Specialist limit per Economy Battalion: 5
Mission Types:
Undersuit: Venture Undersuit Black/Grey
Head Armor: Fortifier Base Helmet
Torso Armor: TrueDef-Pro Core Black/Gold/Silver
Legs Armor: TrueDef-Pro Legs Black/Grey
Backpack: Allowed (Any)
Tools (1): Pyro RYT Multi-Tool +Attachments:
(At least 3 must be completed)
Systems Specialists do not have authority to Report lower ranked units for Duty, without the Progenitor title. However, they may instruct lower Ranked units in the absence of a Lieutenant or Command. They may be issued orders from a Squad Leader (role) but are otherwise only instructed by Rank 3 Commanders or higher.
Systems Specialists may co-host Events / Patrols (serving under a Commander), but they do not track progress for other units.
Note: Systems Specialist Progenitors may host Patrols, co-host Events (serving under a Commander), and track progress for other Rank 2.5 units (or lower) of Any Division.
RANK 3: ENGINEER COMMANDER
Commanders are the head of their division within a Battalion, reporting only to the Captain and 1st Officer, to maintain the chain of command. With such a wide range of jobs associated with the Engineering Division, it is common to find multiple Engineering Commanders in even a simple Mark II Battalion. These Units are commonly found on the bridge of a ship, piloting / co-piloting priority vessels, or within Cargo or Hangar bays delegating tasks. They can also be seen along-side Trooper Commanders acting as CP (Combat Pilot) Commanders to organize fighter pilot maneuvers and engagements in specialized battalions.
Note: Engineer Commander limit per Battalion: 1
Note: Engineer Commander limit per Economy Battalion: 2
Mission Types:
(At least 5 must be completed)
Engineer Commanders hold authority over the economic and industrial side, managing resources and most of the economy. In a combat setting, they work closely with Trooper Commanders from outside engineer division, adopting the role of CP Commander to coordinate light-to-heavy fighter operations, as engineers make up a majority of the pilots within The Galactic Order.
Engineer Commanders may host Patrols / Events, file progression reports for other Rank 3 units (or lower), and promote Novitiates in Academy or Engineer Division members within their Battalion.
RANK 1: ENSIGN MEDIC
Often referred to as “Field Medic” or just “Medic”, these units provide Tier 3 emergency response care and patient recovery/transport for severe injuries, often to Troopers in ground combat. Unlike the medical units of most military bodies, these units are not upheld by non-combatant oaths, and may provide lethal support from behind the front lines of battle. Medics are typically found on drop ships, within Trooper squads, assisting in medical bays or on-board patient recovery vessels. They have a slightly lower mortality rate than that of Ensign Trooper.
Note: Promotion to Rank 1 grants Full Benefits and starts the weekly income process.
Mission Types:
Undersuit: Stoneskin Undersuit
Head Armor: Fortifier Base Helmet
Torso Armor: TrueDef-Pro Core Black/Silver/Blue
Arms Armor: Calico Arms Tactical
Legs Armor: MacFlex Legs Black
Backpack: Allowed (Any)
Tools: ParaMed Medical Device
(At least 2 must be completed)
RANK 2: LIEUTENANT CORPSMAN
These individuals act as medical bay coordinators, medical educators and provide Tier 2-3 healthcare. They are typically found within Medevac Battalions, 1st assisting in Medical Bays, or on special assignments accompanying Shock Troopers and Outriders. With advanced knowledge and experience in both combat and medical treatment, they are valued for having a stronger focus in drug/medication distribution in temporary treatments with severe injuries, pending hospitalization. They are key elements for long-term high priority assignments.
Note: Lieutenant Corpsman limit per Battalion: 4 per Medical Commander slot (2 minimum)
Mission Types:
Undersuit: Stoneskin Undersuit
Head Armor: Fortifier Base Helmet
Torso Armor: TrueDef-Pro Core Black/Silver/Blue
Arms Armor: MacFlex Arms (Base)
Legs Armor: Calico Legs Tactical
Backpack: Allowed (Any)
Tools: ParaMed Medical Device
(At least 3 must be completed)
Lieutenants have the authority to Report lower ranked units for Duty, of their Same Division (Only) & Novitiates. With subordinates that report for Duty, the Lieutenant is responsible for recording & reporting all Progression to Command. This is limited to all completed: Patrols, Squad Kills (PvP), Missions and Warnings.
Lieutenant Corpsman may host Patrols, co-host Events (serving under a Commander), and track progress for other Rank 2 units (or lower) of Medical Division & Novitiates.
Note: Lieutenant Progenitors may track progress for other Rank 2 units (or lower) of Any Division.
RANK 3: MEDICAL COMMANDER
Commanders are the head of their division within a Battalion, reporting only to the Captain and 1st Officer, to maintain the chain of command. Unlike units of similar rank, Medical Commanders are ONLY found within Battalions that have a Tier 1 or 2 Medical Bay. For this reason, they are somewhat uncommon outside Medevac Battalions, larger Harbinger Battalions. They are the top experts of the Medical Field, often responsible for delegating tasks to lower same-division ranks while also conducting research and further developing medical practices.
Note: Medical Commander limit per Battalion: 1
Note: Medical Commander limit per Medevac Battalion: 2
Mission Types:
(At least 5 must be completed)
Medical Commanders hold authority over medical personnel as well as advancement of medical techniques and practices. It is important to note that these are the only Division Commanders with authority to assume command of another division's units, but this may only be done to ensure safety and prevent loss of life. As Combat Division sees the highest mortality rates, these Commanders work closely with Trooper Commanders & ARC Troopers from Combat divisions.
Medical Commanders may host Patrols / Events, file progression reports for other Rank 3 units (or lower), and promote Novitiates in Academy or Medical Division members within their Battalion.
RANK 1: FIELD RESEARCHER
Also referred to as “Field Techs”, these units have a wide scope of available responsibilities and tasks, such as acquiring crafting blueprints, vehicle manufacturing, settlement (base) maintenance, agriculture (farming), R&D (Research & Development), exploration, hacking, data running, scanning / environment mapping, and Policy Drafting (See Protocol page for more info). As the role implies, they tend to perform tasks in higher risk and potentially hostile environments.
Although they may report for Patrols and participate in FPS combat, Field Researchers are not considered active combatants (unless on assignment for a military operation), acting as a support role in battle, and only joining a squad when necessary or for specialized tasks.
Note: Promotion to Rank 1 grants Full Benefits and starts the weekly income process.
Mission Types:
(At least 2 must be completed)
RANK 2: LABORATORY TECH
Also referred to as “Lab Techs”, these units have a wide scope of available responsibilities and tasks, much like Field Techs. However, these individuals act more as experts and rarely venture into hostile environments. They are most commonly found within established Galactic Order territory settlements or working on R&D (Research & Development) or various phases of policy drafting. However, they may venture into the field if they choose, often accompanied by other Division units for protection.
Similar to a Lieutenant, Lab Techs can lead squads or scientific expeditions for the sake of accomplishing a division-related task, such as acquiring a rare crafting blueprint or mapping a dangerous environment (to give a couple examples). This is definitely viewed as a more specialized role that less combat-enthusiastic units will enjoy pursuing.
Note: Laboratory Tech limit per Battalion: 2
Note: Laboratory Tech limit per Expedition Battalion: 6
Mission Types:
Undersuit: Beacon Undersuit Dark Grey
Head Armor: Fortifier Base Helmet
Torso Armor: TrueDef-Pro Core Black/Silver/Green
Legs Armor: MacFlex Legs Black
Backpack: Allowed (Any)
Tools: Tigerclaw Cryptokey
(At least 3 must be completed)
Like Lieutenants, Lab Techs have the authority to Report lower ranked units for Duty, of their Same Division (Only) & Novitiates. With subordinates that report for Duty, the Lab Tech is responsible for recording & reporting all Progression to a Superior Officer. This is limited to all completed: Patrols, Squad Kills (PvP), Missions and Warnings.
RANK 3: SCIENCE OFFICER
Unlike other Divisions, this role is not considered a Commander or military position as there are no combat-designated roles within the Science Division. As a result, they are very rarely found within any battalion types beyond Exploration, the few exceptions being Admiralty, Academy or Medevac, acting in an advisory or educational role. However, Science-Officers, as the name implies, are still considered to be Officers which means they still hold similar responsibilities with regards to leading the Science Division units within their assigned battalion and maintaining detailed records of unit accomplishments / prerequisites.
Unlike other Science Division roles, these individuals work more closely on R&D (Research & Development) and Policy Drafting over most other division tasks. When not conceptualizing, testing or submitting protocol, they are found managing or overseeing settlements within Galactic Order established territory. Like Laboratory Techs, this role is highly specialized and geared more towards less combat-enthusiastic individuals.
Note: Science Officer limit per Battalion: 1
Note: Science Officer limit per Expedition Battalion: 2
Mission Types:
(At least 4 must be completed)
It is important to note that this Division is non-combatant and does not hold authority in combat settings or scenarios. However, Science Division often branches into others for the sake of research or Testing, so it can be assumed that Science Officers work closely with ALL Division Commanders and members of Leadership.
RANK 3.5: Commissar
These Rank 3.5 Units are part of the Elite sub-division and consist of the most senior, veteran, and (most importantly) uncompromisingly loyal members of The Galactic Order.
Voted on by High Leadership, and appointed by Admiralty, Commissars are responsible for enforcing and propagating the ideology of The Galactic Order. Acting outside the battalion's command structure, they are responsible for enforcing the Order's political will and ensuring the members under them do not deviate.
Masters of propaganda and protocol, Commissars are above reproach when it comes to the laws, rules, and standards of the Order. Being experts in all matters of policy, there is nary a rule a Commissar cannot recite back when asked. When not on the lookout for substandard members of the Order, they are spreading our ideology amongst the stars to draw more individuals to our cause. On the battlefield, they are paragons of The Galactic Order's virtues, and looked upon for inspiration and guidance. Their long pipeline of training and experience ensures their counsel is well informed.
Note: Commissar limit per Battalion: 1 (Mark II)
Mission Types:
(At least 5 must be completed)
Promotion to this role is offered to units following a written Application for Consideration. This is initially sent by a unit to their personal Battalion High Leadership, who will then pass it along to Admiralty, with or without their personal Endorsement. This will initiate a Vote within Admiralty that must be unanimous. Applications for Consideration can only be sent for individuals with the necessary prerequisites.
Sharing the same rank as the Rank 3.5 1st Officer, a Commissar has different responsibilities within a battalion. While the 1st Officer assists the battalion's Captain with the day to day running of the unit, the Commissar is outside of the regular chain of command within a battalion, beholden only to the Captains and Admirals above them. While all of Command has the ability to correct infractions, this is one of the Commissar's main duties, freeing up other Commanders and Leadership to focus on their main duties.
Commissars may host Events / Patrols, enter logs for all Rank 4 units (or lower), observe Leadership Council meetings, handle transfer requests within their Battalion, manage limited commendations, and promote units within their Battalion.
RANK 4.5: PRAETORIAN
These units operate within the Elite sub-division branch of the Leadership Division. They are an alternate path from Captain, though possibly a more challenging role to achieve due to their limited numbers within each Fleet. Their purpose is to serve as top-tier protective detail to Admirals of the Leadership Council and other high priority members within The Galactic Order, including the emperor. They are also an extension of the Admiralty’s will, acting outside the chain of command, completely independent from its limitations with exception to orders handed from above their rank. They also have unrestricted access and full clearance to all levels of The Galactic Order military.
Mission Types:
They may conduct themselves however they see fit, acting in the interests of the growing empire, above all other things. They can command units of lower rank as they see fit, so long as these orders do not openly conflict with the conduct and protocol established by the Leadership Council (unless authorized by Admiralty). They have a voice among Admiralty and the Leadership Council, however they hold no authority on matters of delegation or policy.
Praetorians may host Events / Patrols, enter logs for all Rank 5 units (or lower), observe Leadership Council meetings, handle transfer requests within their Battalion, manage limited commendations, and promote units within their Battalion.
RANK 3.5: 1ST OFFICER
This role is one highly respected within any battalion. They are appointed only by the Battalion’s acting Captain and often promoted from the position of Commander. Their Duty is to adopt some of the Captain’s many responsibilities such as recording Roster progression and Unit Allowance distribution, while also delegating to other units, specifically Rank 3 Commanders. 1st Officers are essentially viewed as Captains in training.
Note: 1st Officer limit per Battalion: 1
Mission Types:
(At least 2 must be completed)
1st Officers hold authority over Battalion personnel, serving under the authority of their Captain. These Leadership Commanders work closely with Trooper Commanders, Engineer Commanders & Medical Commanders from other divisions.
1st Officers may host Events / Patrols, enter logs for all Rank 4 units (or lower), observe Leadership Council meetings, handle transfer requests within their Battalion, manage limited commendations, approve Pilot Licenses, and promote units within their Battalion.
RANK 4: CAPTAIN
More commonly found aboard larger ships and vessels, Captains are held to the highest of standards, with nearly complete authority and command over their own personal battalion which may consist of multiple ships, initially up to 10 crew and specific roles, all of which the captain claims full responsibility. In the absence of an Admiral or Vice Admiral, the captain’s word is law first and foremost followed by their appointed 1st officer, typically promoted from the position of Commander, acting outside any division. This information can all vary depending on the battalion type and its size along with any limits declared by the assigned fleet Admiralty.
The Rank of Captain is awarded in 1 of two situations. Either a Captain is promoted to assume command of an existing Battalion or they are appointed to form their own. Both are considered a great honor and hold unique challenges.
Note: Captain limit per Battalion: 1
Mission Types:
Undersuit: FBL-8U Undersuit Imperial Red
Head Armor: Fortifier Base Helmet
Torso Armor: Artimex Core (Any)
Arms Armor: FBL-8A Arms Imperial Red
Legs Armor: Calico Legs Tactical
Backpack: Allowed (Any)
Note: Captains may also wear 1st Officer & ARC Trooper Uniforms if needed for mission success or for protection through anonymity.
(At least 2 must be completed)
Captains hold complete authority over their Battalion's personnel. These Leadership members work closely with their 1st Officer, Trooper Commanders, ARC Troopers, Engineer Commanders & Medical Commanders.
Captains may host Events / Patrols, enter logs for all Rank 4 units (or lower), Vote in Leadership Council deliberations, handle transfer requests within their Battalion, manage all commendations, approve Pilot Licenses, and promote units within their Battalion.
RANK 5: Vice Admiral
The role of Vice Admiral is a promotion available only to a Captain with the Title of Commodore (following a Senate vote awarding Admiralty Commendation), exclusively offered by an Admiral of the same fleet. When accepted, the newly promoted Vice Admiral joins the Fleet Admiralty, under the tutorship and command of their Admiral, followed swiftly by the appointment of a new Captain to assume command of their Battalion from among the existing 1st Officers. Vice Admirals may also select a personal Praetorian from those qualified within the Fleet.
The primary responsibility of a Vice Admiral is to learn and act within the interests of the Fleet Admiralty, similar in many ways to their role previously as a Captain, although now operating beyond the perspective of a personal Battalion. Vice Admirals oversee and govern all battalions within their assigned Fleet, acting with nearly full authority and answering only to the Fleet Admirals and the Senate.
Additional details to be provided before release.
Vice Admiral limit per Fleet: 2
Mission Types:
Undersuit: Stoneskin Undersuit
Head Armor: Fortifier Base Helmet
Torso Armor: Artimex Core (Any)
Vice Admirals will typically wear their Formal Uniform, however, in times of conflict and battle, they may wear any Rank Uniform.
Vice Admirals hold authority over their Fleet's personnel, with granted oversight for all other Battalions of the same Fleet. These Admiralty members work closely with all Leadership of their personal Fleet, making up the Leadership Council, as well as other members of Admiralty through the Senate.
Vice Admirals may host Events / Patrols, enter logs for all Ranked units, Vote in Leadership Council deliberations, Vote in Senate deliberations, handle transfer requests within their Fleet, manage all commendations, approve Pilot Licenses, and promote units within their Fleet.
RANK 6: ADMIRAL
The role of Admiral (AKA "Fleet Admiral") is the highest achievable rank within a Fleet of The Galactic Order military. These individuals hold ultimate authority and governance over each battalion under their command. Admirals rule from outside the typical battalion structure, often stationed at key points or onboard significant ships. For major operations, Admirals will requisition units from various Battalions (within their Fleet) to crew their personal Flag Ships, which are often Combat Ships requiring significant resources and personnel to operate.
These leaders govern from the highest seat of their respective Leadership Council, each comprised of the Vice Admirals, Praetorians, Captains, Commissars, and 1st Officers of their fleet. Admirals also have many individual unique permissions, such as promoting a Captain to Vice Admiral or Veto power in deliberation (to name a couple).
In addition to a seat on their personal fleet’s Leadership Council, Admirals also hold a seat in The Galactic Order’s Senate, often accompanied by their personal Praetorians and appointed Vice Admirals.
Undersuit: Stoneskin Undersuit
Head Armor: Fortifier Base Helmet
Torso Armor: Artimex Core (Any)
Admirals will typically wear their Formal Uniform, however, in times of conflict and battle, they may wear any Rank Uniform.
Promotion to Admiral is possible from the role of Vice Admiral, following a majority Vote among in the Senate.
A vote is called upon when preparing for an additional Fleet to be Formed.
Admirals hold complete authority over their Fleet's personnel. These Admiralty members work closely with all Leadership of their personal Fleet, making up the Leadership Council, as well as other members of Admiralty through the Senate.
Admirals may host Events / Patrols, enter logs for all Ranked units, Vote in Leadership Council deliberations, exercise the right to Veto, Vote in Senate deliberations, handle transfer requests within their Fleet, manage all commendations, approve Pilot Licenses, and promote units within their Fleet.